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Set-Valued Approachability and Online Learning with Partial Monitoring

Shie Mannor, Vianney Perchet, Gilles Stoltz; 15(94):3247−3295, 2014.

Abstract

Approachability has become a standard tool in analyzing learning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward: it belongs to a set rather than being a single vector. Using this variant we tackle the problem of approachability in games with partial monitoring and develop a simple and generally efficient strategy (i.e., with constant per-step complexity) for this setup. As an important example, we instantiate our general strategy to the case when external regret or internal regret is to be minimized under partial monitoring.

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